Copy of ТЗ | 3D | Props | Plow - English

Author: DaDanial Tursingaziev
Reviewer: Anastasia Dadeko
Executor:

1.Specifications

1.1 Problem

Number of meshes : Everything should be one mesh.
Model type : Static
Material : Blue - wood. Red is metal.
Texture type : PBR
Texture resolution: 1K
The model must be optimized to be usable for gameplay, and not have sharp angles between polygons.
Dimensions: model height - human height. For reference, use the standard Anrial model of a person

1.2 Naming

SM_Props_Plough

1.3. Dimensions

Handle to end - 1.3 m
Distance from handle to ground - 1.1 m
Horizontal length of the plow - 4.1 m

2. Description

The plow was used to plow the land for agricultural purposes.

2.1. Nuances

The main task of the plow is to turn over the top layer of soil.
Particular areas of wear - the lower part of the base rubs against the ground, you need to add dirt, scratches and hard abrasions. Make the wood texture darker on the handle due to sweat.

2.2. Location in the world

The plow is always outside and always in use. Wood and metal need to add “old age”, fading in the sun, peeling from constant rain/winds and use.

3. References

4. Additional materials

Links to the doc, which describes the procedure for submitting and how to submit

Miro, which contains additional references for everything